

There are three methods of dividing the map in to regions. development resources and time on this, directing attention to other tasks. for scrambled AreaID data is theoretically possible, but I have not spent will destroy Regional definitions for all but the Rectangular method. will invalidate all data based on AreaID relationships with plots, which the execution of any operations in or attached to this table. WARNING: There must not be any recalculation of AreaIDs at any time during There is a Reference section at the end of the file. of curiosity when exploring a new map in a new game. will be scrambled, to keep players guessing, and to help further the sense Yet others may be oversupplied or perhaps Some will be left up to fate, appearing randomly in to go through a City State, one way or another, to obtain any instances of Some will be placed only near City States, requiring civs will be clustered near a small number of civs (perhaps even a monopoly The Luxury resources are also carefully calibrated. not present in the sphere of Civ4 modding. dramatic effect on the game, and could pose challenges of a sort that were additions to how resources are placed near start points will have a very precisely calibrated and balanced, so be aware that any changes or from Wheat, Cows, Deer, Bananas, or Fish. receive specific amounts of assistance, primarily in the form of Bonus food Some civs will be purposely placed in difficult terrain, depending on what to work with this file as well as the XML, to integrate their mods in to will no longer be "plug and play" in the XML. As such, any modifications to terrain or resource types The new placements are much more precise, both for civs overhaul of where civs are placed on the map and how resources are more distinct, more unique, but it has also necessitated a complete had the effect of making different parts of each randomly generated map Jon wanted a lot of changes to terrain composition for Civ5. NOTE FOR MODDERS: There is a detailed Reference at the end of the file. PURPOSE: Civ5's new and improved start plot assignment method. Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
